
Kaedim
If ai image generation tasks are part of your routine, Kaedim is worth testing against your own use cases. Their website, kaedim3d.com, has the full details. The flexibility shows when...
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Overview

Kaedim is an AI-powered 3D asset production platform for studios and brands. It turns sketches, reference packs, product photos, briefs and art direction into 3D assets that your team can inspect, mark up and take into the next stage of production. The company says it can reduce 3D asset costs by up to 90 percent, which is its own estimate.
The problem
Kaedim's pitch is that 3D work often starts too late: the brief is locked and the campaign is moving, but the 3D is waiting for bandwidth, vendors or an overloaded artist. The platform aims to let teams scale 3D pipelines without hiring and bring 3D in while it can still influence decisions.
Use cases
For product design, it turns sketches, concepts and references into 3D before CAD begins, so proportion, volume and form can be resolved while they are easy to change. For games, Kaedim ingests art bibles, specification documents and reference packs to create props, environments and characters in your style for pre-production, production and live-service games. For e-commerce and marketing, it creates reusable product CGI for product pages, campaigns and launch pages without a photo shoot.
How work is reviewed
The site shows a review workflow where team members add comments such as material changes and approve assets, much like a design review. Production stages include creating surfaces, aligning geometry, selecting materials and adding polish. Kaedim describes itself as both a platform and a 3D asset creation service, so check how much of the output involves human artists as well as AI.
Pricing
Pricing is not listed on the main page. You get started or talk to the team and share your brief and references to receive a proposal.
Who it suits
Kaedim suits game studios needing many assets, consumer product teams that want early 3D visualisation, and e-commerce brands that need product renders at scale.
Things to consider
Test with a few assets that represent your hardest cases, such as stylised characters or detailed products, and check topology, polygon counts, UVs and file formats against your pipeline requirements. Clarify ownership and licensing of the assets and how your confidential references are stored. Factor in turnaround times and revision rounds when planning production schedules.
Details
- Pricing
- Paid
- Release date
- 2025-12-13
- Last checked
- 4d ago
- Indexing
- index, follow
- Category
- Design
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